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Aug 7th, 2016
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- local ninja = game.Players.Zaroxth --Put your name here.
- quotes = {'Although shinobis seem cowardly, we silently assassinate and hide in the shadows.','True Shinobi don't try to assassinate, they must assassinate.','Self-sacrifice, a nameless shinobi who protects peace within the shadows. That is a true shinobi.','Kill a shinobi, shame on me. Try to kill 2 shinobis, death on you.'}
- chat:Chat(ninja.Character.Head, quotes[math.random(1,#quotes)], 'Blue')
- for _,v in pairs(ninjam.Head:GetChildren()) do
- v:Destroy()
- end
- del = false
- --running = false
- -- if running false then
- -- local left = ninjam['Left Arm']
- -- left.Transparency = 1
- -- local leftc = left:Clone()
- -- local rightc = right:Clone()
- -- leftc.Transparency = 0
- -- left.CanCollide = true
- -- local weldr = Instance.new('Weld',right)
- -- weldr.Part0 = right
- -- weldl.Part0 = left
- -- left.Rotation = Vector3.new(-90,0,0)
- -- weldr.C0 = CFrame.new(1,0,0)
- --
- ---- rightc.CFrame = right.CFrame
- ---- leftc.CFrame = left.CFrame
- -- wait()
- -- end
- --Stats
- chat:Chat(ninjam.Head, 'I have been defeated..','Red')
- function playsound()
- sound.Parent = ninjam.Torso
- sound.Volume = 50
- sound:Play()
- local katana = Instance.new('Tool')
- katana.Parent = ninja.Backpack
- katana.TextureId = 'http://www.roblox.com/asset/?id=11444089'
- katana.GripPos = Vector3.new(0, 0, -1.7)
- katana.GripUp = Vector3.new(0,0,1)
- handle.Name = 'Handle'
- handle.Reflectance = 0.4
- handle.Anchored = false
- mesh.MeshId = 'http://www.roblox.com/asset/?id=11442510'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=11442524'
- mesh.Parent = handle
- -------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 8
- Tool = katana
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.2)
- wait(.2)
- wait(.4)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- katana.Equipped:connect(onEquipped)
- playerMouse = game.Players.LocalPlayer:GetMouse()
- function teleport(target)
- if target:IsA('Part') and target.Locked false then
- end
- tool.Name = 'Blink'
- tool.CanBeDropped = false
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if playerMouse.Target.Parent:IsA('Model') then
- playsound()
- end
- end)
- local vanish = Instance.new('Tool',ninja.Backpack)
- vanish.RequiresHandle = false
- vanish.Enabled = true
- print('Equipped.')
- -- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.1)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 1
- elseif v:IsA('Hat') then
- if part then
- part.CanCollide = false
- end
- ninjam.Humanoid.WalkSpeed = 190
- vanish.Unequipped:connect(function()
- playsound()
- for i = 1,6 do
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 0
- part = v:FindFirstChild('Handle')
- if part.Name ~= 'HumanoidRootPart' then
- end
- end
- ninjam.Humanoid.WalkSpeed = 16
- --Commands
- if msg:lower() 'kunai scatter' then
- for i = 1,260 do
- kunai.Name = 'Kunai'
- kunai.Parent = game.Workspace
- kunai.CFrame = game.Workspace.Base.CFrame + Vector3.new(math.random(-410,410),29.25,math.random(-410,410))
- kunai.Rotation = Vector3.new(-90, 0, math.random(-180,180))
- local mesh = Instance.new('SpecialMesh')
- mesh.Scale = Vector3.new(10,10,10)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=45728702'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=45728877'
- local coro = coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- kunai.Rotation = kunai.Rotation + Vector3.new(0,0,60)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,4,0)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,5,0)
- end
- if msg:lower() 'kunai auei' then
- for _,v in pairs(game.Workspace:GetChildren())do
- local coro = coroutine.resume(coroutine.create(function()
- sphere.Parent = v
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = v.CFrame
- sphere.BottomSurface = 'Smooth'
- wait()
- sphere.CFrame = v.CFrame
- sphere:Destroy()
- end))
- end
- local songs = {'rbxassetid://163089835','rbxassetid://334458134'}
- if form false and del false then
- local sound = Instance.new('Sound')
- sound.SoundId = songs[math.random(1,#songs)]
- chat:Chat(ninjam.Head,'You think this is my final form.?','Red')
- chat:Chat(ninjam.Head,'Heh.','Red')
- chat:Chat(ninjam.Head,'I shall reveal my true form then..','Red')
- chat:Chat(ninjam.Head,'HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!','Red')
- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.25)
- ring.Anchored = true
- ring.Transparency = 1
- ring.CFrame = ninjam.Torso.CFrame
- ring.Material = 'Ice'
- local mesh = Instance.new('SpecialMesh',ninjam)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local coro = coroutine.resume(coroutine.create(function()
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(30,30,0)
- ring:Destroy()
- end
- wait(.01)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- sphere.Touched:connect(function(part)
- part:Destroy()
- end)
- wait()
- sphere.CFrame = ninjam.Torso.CFrame
- sphere:Destroy()
- ninjam.Humanoid.WalkSpeed = 0
- damage = math.huge
- lunge_damage = math.huge
- ninjam.Humanoid.WalkSpeed = 150
- local coro = coroutine.resume(coroutine.create(function()
- local color = BrickColor.Random()
- if v:IsA('Part') then
- end
- end
- wait(22.94)
- wait()
- end
- ninjam.Humanoid.Health = 100
- form = false
- if v:IsA('Part') then
- end
- end
- slash_damage = 8
- del = true
- print('Final form resumed.')
- end
Roblox Naruto Ninja Burst 2
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